AGameModeBase Blueprint Nodes to C++ in Unreal Engine 5
AGameModeBase is the Unreal Engine 5 class that defines the rules of your game: how players join, how they leave, and what happens during a match. In Blueprints these are exposed as events like Event OnPostLogin and Event OnLogout, but in C++ they map to virtual functions you override on your custom game mode class.
This category shows the exact C++ equivalents for each AGameModeBase Blueprint node, including the correct function signatures, the override and Super:: calls you need, and where the code belongs in your .h and .cpp files. Use it to move login, logout, and player-management logic from Blueprints into a native AGameModeBase subclass.
2 nodes in this category.
Event OnPostLogin
The BlueprintEvent OnPostLogin node maps to overriding the virtual PostLogin(APlayerController* NewPlayer) function on your AGameModeBase subclass in Unreal Engine 5 C++.View C++ equivalent →Event OnLogout
The BlueprintEvent OnLogout node maps to overriding the virtual Logout(AController* Exiting) function on your AGameModeBase subclass in Unreal Engine 5 C++.View C++ equivalent →