{ }Blueprint → C++

Strings, Text & Names: Unreal Engine 5 Blueprint to C++

Blueprint string handling maps to a small set of core Unreal Engine 5 C++ types: FString for mutable runtime strings, FText for localized, user-facing text, and FName for cheap, immutable, hashed identifiers. Knowing which one a Blueprint node uses under the hood is the key to writing the correct C++. This category covers the everyday operations developers reach for: appending and building strings, FString::Printf formatting, FText::Format for localization, converting numbers and bools to strings, parsing strings back into numbers, and comparing FName identifiers. Each page shows the exact C++ equivalent of the Blueprint node with accurate API calls.

6 nodes in this category.